Overview
Dr. JaeHwan Byun is an Asscociate Professor in the School of Education. He joined WSU in 2015.
Dr. Byun has set his career goal as seeking ways to create a learning environment where learners can learn through aesthetic learning experiences, which are engaging, infused with meaning, and felt as coherent and complete. His research interests include digital game-based learning, immersive/engaging learning environment design, integrating various technologies in educational setting, and learning analytics. Recently, with a collaboration with a faculty in the College of Engineering, he has been leading a STEM teacher workshop, Project-Based Learning with Technology (PBLT) Workshop for Middle School Global Climate Change Education using NASA Education Resources, funded by NASA Kansas and is working as Co-Principal Investigator for the project, Center for Educational Technologies to Assist Refugee Learners (CETARL). In the project, he is managing the digital game development process to use it for refugee learners' language learning. Also, he has been participating in various internal/external grant writing projects (e.g., President Convergence Science Initiative Grants, NSF, and Spencer Foundation).
Information
Education
Ph.D. Education (Curriculum and Instruction - Instructional Design & Technology)
- Southern Illinois University Carbondale
- Dissertation: Effects of character voice-over on players鈥 engagement in a digital roleplaying game environment (Chair: Dr. Christian S. Loh, Dr. Sharon Shrock)
M.A. Educational Technology
- Hanyang University, Seoul, Korea
- Thesis: The study of the development of an alternative Instructional Systems Design (ISD) model as a process of creating an art work (Chair: Dr. Sungho Kown)
B.A. Educational Technology
- Hanyang University, Seoul, Korea
- Educational Technology
- Learner Engagement in Online Learning
- Group Dynamics in Collaborative Learning
- Accessibility in Online Learning
- Digital Game-Based Learning
- Learning Analytics
Teaching Area
- Learning Theories
- Foundations of Instructional Design and Technology
- Authoring Tools for Online Course Development
- Instructional Visual Message Design
- Task Analysis
- Research Methodologies
- Instructional Design for Online Learning
- Learning Management System (LMS)
- Serious Game Design and Development
Courses Taught
- CI 880: Learning Theory and Curriculum Design (Online), since 2015
- CI 881: Instructional Theory (Online), since 2015
- CI 893: Instructional Leadership: Professionalism and Collaboration (Online), since 2022
- CI 758 Nature of Tech. and Educational Implications (Online), since 2018
- CI 785 Inst. Design and Learning Management Systems (Online), since 2018
- CI 787 Instructional Multimedia Development (Online), since 2019
- CI 788 Emerging Educational Technology (Online), since 2019
- CI 862 Evidence Based Inquiry: Capstone Proposal, (Online), since 2018
- CI 863 Evidence Based Inquiry: Capstone Project, (Online), since 2018
- CI 875 Master鈥檚 Thesis I, (Online), since 2018
- CI 876 Master鈥檚 Thesis II, (Online), since 2018
- CI 323 Technology Seminar in Elementary Edu. (F2F / Hybrid / Online), 2015 鈥 2021
- CI 324 Linguistics for Elementary Teachers (Online), 2019 Fall
- CI 709 Current Topics in Instruction, 2020 Spring
- CI 764 Interdisciplinary STEM Education Entry (Online), 2020 鈥 2021
- CI 780S Technology in the Classroom: Science (Online-Hybrid), 2020 鈥 2021
- CI 790 Special Problems in Education, 2020 Fall
Publications
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Byun, J., & Menon, M. (2023). Developing a Digital Game Teaching Refugee Students English with Science Topic. In Proceeding of The IAFOR International Conference on Education in Hawaii (IICE) 2023
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Thurnau, L., & Byun, J. (2022). HyFlex: A hybrid model providing flexibility for learners. C2C Digital Magazine 1 (17)
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Patterson, M., & Byun, J. (2022). Current learning tools in the classroom: Engagement, assessments, and data, oh my!. C2C Digital Magazine 1 (16)
- Lee, S., Byun, J., Alagic, M., & Liu, F. (2021). Preservice Elementary Teachers' Epistemological
Beliefs and Views about Mathematics. Mathematics Teacher Education and Development 23(4). - Byun, J. & Neybert, A. (2021) Accessibility in Online Courses: An autoethnography of a blind
student and her instructor. In proceedings of American Educational Researchers Association
(AERA 2021). - Joung, E., & Byun, J. (2021) Content Analysis of Digital Mathematics Games Based on the NCTM Content and Process Standards: An exploratory study. School Science and Mathematics 121(3). 127-142.
- Byun, J., Kang, S. P., Law, V., Jeon, S., & Seo, Y., (2020) Students鈥 Citizenship Behavior in Collaborative Learning Environment: Exploring Dual Mediation Model with Emergent Leadership and Group Cohesion. International Journal of Teaching and Learning in Higher Education (IJTLHE) 32 (3).
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Kang, S. P., Byun, J., Seo, Y., Law, V., & Ferris, K. (2020). Adaptation and Validation of the Measure of Organizational Citizenship Behavior in Collaborative Learning (OCB-CL). Knowledge Management & E-Learning, 12(3), 153-169.
- Byun, J., & Joung, E. (2018). Digital game-based learning for K-12 mathematics education: A meta-analysis. School Science and Mathematics, 118(3-4), 113-126.
- Byun, J., & Loh, C. S. (2015). Audial Engagement: Effects of game sound on learner engagement
in digital game-based learning environments.
Computers in Human Behavior. 46. 129-138. doi: 10.1016/j.chb.2014.12.052.
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Byun, J. (2015). Chapter 5. Practical and ethical issues on using social media for educational purpose. In S. Kwon, W. Eom, S. You, Y. Seo, K. Kang, S. Park, H, Shim, S. Shin, H. Kim, J. Byun, S. Kim, J. Lee, & M. Seoung, Social Media and Education. ISBN 978-89-994-0352-1 (Invited, Written in Korean)
- Byun, J. (2013). Book Review: Pedagogical and andragogical teaching and learning. International Journal of Web-Based Learning and Teaching Technologies(IJWLTT), 8 (2). 106-108.
- Loh, C. S., & Byun, J (2009). Modding Neverwinter Nights into serious games. In D. Gibson &Y. K. Baek (Eds.), Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments (p. 408-426). Hershey, PA: Information Science Reference.
- Loh, C. S., Anantachai, A., Byun, J., & Lenox, J. (2007). Assessing what players learned in serious games: in situ data collection, information trails, and quantitative analysis. In Q.Mehdi (Ed.), Computer Games: AI, Animation, Mobile, Educational & Serious Games(CGAMES 2007). Wolverhampton, UK: University of Wolverhampton.
Conference Presentations
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Menon, M. & Byun, J. (2023) Project Education for All: Reimagining K-12 Refugee Education, 2023 Cavalier Conference on Writing and Literature, Johnson County Community College, Overland Park, KS.
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Byun, J., Menon, M., Smith, A., & Gami-Kadiri, S. (2023). Developing a Digital Game Teaching Refugee Students English with Science Topic., The IAFOR International Conference on Education (IICE 2023), Honolulu, HI.
- Byun, J., & Kang, S., (2022). Learning Analytics in Educational Technology Research Community. Paper will be presented at the Annual International Conference of the Association for Educational Communications and Technology (AECT), Las Vegas, NV. & Virtual.
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Rattani, A., Xiao, M., Byun, J., Najjar, M., & Henry, R., (2022). What Will the Future Look Like, and How Do We Prepare Our Students For It?. Participated as a panelist: Moderator: Drassen Ham, A. 麻豆传媒映画出品 Academic Resources Conference. 麻豆传媒映画出品, KS.
- Lee, S., Byun, J., Alagic, M., & Liu, F. (2022). Preservice Elementary Teachers鈥 Epistemological
Beliefs and Views about Mathematics. American Educational Research Association (AERA) annual conference, San Diego, CA. & Virtual. - Byun, J. (2021, November). Learning Analytics; Where are we now? And where are we going?
Paper will be presented at the 1st WSU Analytics Showcase, 麻豆传媒映画出品, KS - Byun, J. (2021, November). Panel Discussion: Emerging Trends and Issues of Educational
Technology in Korea and the U.S.: Predicting the Future. Paper will be presented at the
Annual International Conference of the Association for Educational Communications and
Technology (AECT), Chicago, IL. & Virtual. - Neybert, A. & Byun, J. (2021, July). Surviving Online Courses: An Autoethnography of a blind
graduate student and her instructor. Paper was accepted and will be presented virtually at the
Annual Summer Institute on Distance Learning and Instructional Technology (SIDLIT). - Byun, J. (2021, May). The factors making blind students鈥 successful learning in online learning
environments: A case study. Paper was presented at the Association for Korean Educational
Information and Media, Seoul, Korea (Virtual) - Byun, J. & Neybert, A. (2021, April) Accessibility in Online Courses: An autoethnography
of a
blind student and her instructor. Paper was presented at the American Educational Research
Association annual virtual conference. - Byun, J. (2021, March). Game Studies: 1. Non-playing game character鈥檚 voice over sound and the players鈥 level of engagement & 2. Using Eye-Tracking for Serious Game Analytics. Presented at Human Factor Teatime Presentation Series, Department of Psychology 鈥 Human Factors Ph.D. Program, 麻豆传媒映画出品. (Invited).
- Byun, J. (2020, November). Trends and Issues in the Learning Analytics Research. Accepted for the presentation at the Annual International Conference of the Association for Educational Communications and Technology (AECT), Jacksonville, FL.
- Byun, J., Kang, S. P., Law, V., Jeon, S., & Seo, Y., (2020, November). The mechanism of the relationship between Organizational Citizenship Behavior and Learner Engagement in Collaborative Learning. Accepted for the presentation at the Annual International Conference of the Association for Educational Communications and Technology (AECT), Jacksonville, FL.
- Byun, J. & Alagic, M. (2020, August). LAOLA model: Conceptualizing Learning Analytic in the context of Online Learning and Accessibility. Paper will be presented at the Annual Summer Institute on Distance Learning and Instructional Technology (SIDLIT).
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Byun, J. & Joung, E. (2020, February). Evaluating Digital Mathematics Games Based on NCTM Content and Process Standards. Presented at the 35th annual conference of Illinois Council of Teachers of Mathematics (ICTM), Carterville, IL.
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Joung E. & Byun, J. (2019, November). Mathematics content areas and game genre in digital game-based learning. Presented by the co-presenter at the Annual Convention of the School Science and Mathematics Association (SSMA), Salt Lake City, UT.
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Kang, S. P., Byun, J., Seo, Y., Law, V., & Ferris, K. (2019, October). Developing an organizational citizenship behavior measure for collaborative learning. Paper presented at the Annual International Conference of the Association for Educational Communications and Technology (AECT), Las Vegas, NV.
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Klassen, C., Alagic, M., & Byun, J. (2019, August). We Chose to Go Online: Faculty View Points. Paper presented at the Annual Summer Institute on Distance Learning and Instructional Technology (SIDLIT), Hays, KS.
- Byun, J., Lee, K. & Bolin, B. (2018, October). Relationship between Interaction and Learner Engagement in Online Learning Environments. Paper accepted at the Annual Conference of the Association for Educational Communications and Technology (AECT), Kansas City, MO.
- Byun, J. (2018, August). How is the factor, interaction, related to the level of learner engagement in online learning environments? Paper presented at the Annual Summer Institute on Distance Learning and Instructional Technology (SIDLIT), Overland Park, KS.
- Byun, J., Lee, K. & Bolin, B. (2018, April). Interaction and Engagement in Online Learning Environments. Paper presented at the Annual Conference of the Korean-American Educational Researchers Association (KAERA), New York, NY.
- Byun, J., & Kang, I. (2017, November). A Systematic Review of Research on Interaction and Learner Engagement in Online Learning. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT), Jacksonville, FL.
- Byun, J. (2017, August). Interaction: An important strategy for learner engagement in online learning environments. Presented at the Annual Summer Institute on Distance Learning and Instructional Technology (SIDLIT), Overland Park, KS.
- Byun, J., & Alagic, M. (2016, August). Per aspera ad astra: Toward Learning & Instructional Design. Presented at the Annual Summer Institute on Distance Learning and Instructional Technology (SIDLIT), Overland Park, KS.
- Byun, J., & Joung, E. (2015, November). A meta-Analysis: The effects of Digital Game-Based Learning on K-12 mathematics education. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT), Indianapolis, IN.
- Byun, J. & Joung, E. (2015, October). The issues of integrating digital games in K-12 mathematics education. Paper presented at the Annual Convention of the School Science and Mathematics Association (SSMA), Oklahoma City, OK.
- Byun, J., Loh, C. S., & Zhou, T. (2014, November). Using Eye Tracking for Serious Game Analytics. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT), Jacksonville, FL.
- Byun, J. (2012, November). Effects of game characters' voice-over on players' engagement in game-based learning environments. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT), Louisville, KY.
- Byun, J. (2009, October). The effect of audio on learner engagement in educational digital game play. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT), Louisville, KY.
- Byun, J. (2009, October). Aesthetic approach for instructional design: Learning from play directing. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT), Louisville, KY.
- Byun, J. & Loh, C. S. (2009). Learning science through playing digital games. Paper presented at the Illinois Science Teacher Association (ISTA) 2009 Annual Conference (Science in the South 2009), Carbondale, IL.
- Byun, J. & Hechenberger, D. (2008, February) Identifying practical approaches for utilizing arts- based teaching methods with pre-service teachers. Paper presented at the Association of Teacher Educators (ATE) 2008 Spring Conference, New Orleans, LA.
- Byun, J. & Loh, C. S. (2007, October) Modding videogames for use in the classroom. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT), Anaheim, CA.
- Byun, J. & Hechenberger, D. (2007, July) Arts-based teaching methods: Tools for pre-service teachers to engage diverse learners. Paper presented at the Association of Teacher Educators (ATE) 2007 Summer Conference, Milwaukee, WI.
- Loh, C. S., Anantachai, A., Byun, J., & Lenox, J (2007, July) Assessing what players learned in serious games: In situ data collection, Information Trails, and quantitative analysis. Paper Presented at the 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES), Louisville, KY.
- Byun, J., Jones, D. & Loh, C. S. (2007, March) Modding 鈥淣everwinter Nights鈥 for video game- based learning in the classroom, Paper presented at the Southern Illinois Education Alliance 2007 Conference, 鈥楥losing the Gap 鈥 Practical Strategies for All Educators,鈥 Carterville, IL.
Associate Professor
School of Education, College of Applied Studies, 麻豆传媒映画出品. August
2022 - Present
Assistant Professor
School of Education, College of Applied Studies, 麻豆传媒映画出品. August
2015 - July 2022
Researcher
Virtual Environment Laboratory(V-Lab), Department of Curriculum and Instruction, Southern
Illinois University Carbondale. August 2012 - December 2015
Lecturer(Adjunct)
Learning Systems Design & Technology Program, Department of Curriculum and Instruction,
Southern Illinois University Carbondale. January 2014 - May 2014
Web Designer
Teaching with Primary Source Program funded by Library of Congress, Southern Illinois
University Carbondale. January 2011- May 2011
Graduate Assistant
Teaching Quality Enhancement(TQE) Project Team, Department of Curriculum and Instruction,
Southern Illinois University Carbondale. January 2006 - December 2010
Research Assistant
Collaborated for Interactive Learning Research (CILR), Department of Curriculum and
Instruction, Southern Illinois University Carbondale. August 2006 - May 2008.
Awards & Honors
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Excellence in Online Teaching, 麻豆传媒映画出品, May 2023
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Nominated for Research Award, College of Applied Studies, 麻豆传媒映画出品, May 2021
- Top Downloaded Article in 2019 Award, School Science and Mathematics (Journal), Wiley, May 2020
- Top Downloaded Article in 2018 Award, School Science and Mathematics (Journal), Wiley, May 2019
- Technology & Innovation Award, College of Applied Studies, 麻豆传媒映画出品. May 2019
- Online Learning Faculty Fellowship (OLFF), 麻豆传媒映画出品. Aug.2018
- Finalist for the 2nd Serious Game Showcase and Challenge, Interservice/Industry Training Simulation and Education Conference (I/ITSEC), Orlando, FL. Oct. 2016
- Cummings Scholarship ($2,000), College of Education and Human Services, Southern Illinois University Carbondale. Apr. 2007
- Brain Korea 21 Research Scholarship ($5,000), Ministry of Education in Kore. Mar. 2002
Certificates
- Certificate of Completion for Quality Matters (QM) Peer Reviewer Workshop, Quality Matters
- Certificate of Completion for Applying the Quality Matters (QM) Rubric Workshop, Quality Matters
- Master Teacher鈥檚 certificate, Intel庐 Teach to the Future course at Intel co. & Korea Education & Research Information Service (KERIS). Seoul, Korea.
- Teacher鈥檚 certificate, Secondary School Teacher (Grade II) of Education, Ministry of Education & Human Resources Development, Korea
Grants
Awarded Grants
- NASA Kansas Space Grant Consortium Teacher Workshop Program Grant, Project Title: Project-Based Learning with Technology (PBLT) Workshop for Middle School Global Climate Change Education using NASA Education Resources, Submitted on Aug. 2021 ($50,000.00/1yr)
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President Convergence Science Initiative Grant, Project Title: Project Education for ALL (PEFA), Role: Co-PI, 麻豆传媒映画出品, Oct. 2020, ($300,000.00/3yrs)
- University Research/Creative Projects Award (URCA), Role: PI, 麻豆传媒映画出品. (Funded, $4,498) Dec. 2017
Non-funded Grants
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President Convergence Science Initiative Grant, Project Title: Learning Analytics, Online Learning &
Accessibility (LAOLA), Role: PI, 麻豆传媒映画出品, Jun. 2020, (Not funded) -
President Convergence Science Initiative Grant, Project Title: Center for Accessibility and Assistive Technology (COACH), Role: Senior Personnel, Jun. 2020, 麻豆传媒映画出品 State University, (Not funded)
- Innovative Technology Experiences for Students and Teachers (ITEST) Grant. Project title: Generation STEAM: Cultivating the Creativity of Underrepresented Students as the Next Generation of STEM Innovators through Art Integration. Role: Co-PI, NSF 19-583 (Not Funded). Aug. 2019
- Triangulated Accreditation System Development. KC University in South Korea, (Not Funded). Role: Co-PI, Aug. 2019
Under Review
- Advancing Resilience of Kansan Communities to Wildfires through Informal STEM Learning,
Role: Co-PI, Submitted to NSF on Jan. 2022 - Interactive Book Reading Workshops for African Refugee Families: Enhancing
Preschool Children's Dual Language and Literacy Development, Role: Co-PI, Submitted to Spencer Foundation on Apr. 2022 - Fostering STEM Pioneers by Converting Homes into High-Tech Laboratories, Role: Co-PI,
Submitted to NSF, on Jun. 2022
Services
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Faculty Senate, 麻豆传媒映画出品, Service Term: 2020 鈥 2022
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Member, WSU Analytics Showcase Steering Committee, Feb. 2020 鈥 Present
- Member of Professional Education Exception Committee, School of Education, College of Applied Studies at 麻豆传媒映画出品. May. 2019 ~ Present.
- Reviewer, Journal of research in Innovative Teaching & Learning, Aug. 2018 ~ Present.
- Reviewer, Educational Technology Research and Development. Aug. 2017~ Present
- Reviewer, School Science and Mathematics Journal. Aug. 2017 ~ Dec. 2017
- State Advisor, Kansas Technology Student Association. Aug. 2016 ~ Aug. 2017
- Reviewer, Computers and Education, an international journal published by Elsevier. Aug. 2015 ~ Present.
- Reviewer, Computers in Human Behavior, an international journal published by Elsevie. Aug. 2015 ~ Present.
- Member of Steering Committee for Annual Conference of Summer Institute of Distance Learning and Instructional Design (SIDLIT). Aug.2016~Present.
- Member of Learning Management System Review Committee of 麻豆传媒映画出品. Aug. 2016~Aug.2017.
- Member of Technology Committee of College of Applied Studies at 麻豆传媒映画出品. Aug. 2015~Present
- Member of Master of Education in Learning and Instructional Design program committee, Dept. of Curriculum and Instruction at 麻豆传媒映画出品. August.2015~Present
- Member of Minority in Computing (MIC) Research Group, School of Information Systems and Applied Technologies (ISAT), College of Applied Sciences and Arts (CASA), SIUC. Nov. 2014~Aug. 2015
- Co-Founder, 12-Week Research Paper Writing Group: Academic writing group for Korean Students and Faculty members in Dept. of Curriculum and Instruction at SIUC. Sep. 2014~Aug.2015
- Ad hoc Reviewer, Loh, C. S., Sheng, Y., & Ifenthaler, D. (2016). (Eds.) Serious Games Analytics: Methodologies for performance measurement, assessment, and improvement with Serious Games. New York, NY: Springer. Oct. 2014~Nov. 2014.
- Volunteer Supervisor, Association for Educational Communications and Technology (AECT), Louisville, KY.Nov. 2012.
- Technical Support Team Volunteer, Association for Educational Communications and Technology (AECT), Orlando, FL. Nov. 2008
- Baseball
- Photograph
Media Coverage
- Education in the era of post COVID: How to overcome educational crisis caused by COVID. (2020, October 21). The Newspim. (written in Korean). Retrieved from http://www.newspim.com
- Virtual environment: Lead to real learning. (2014, May 14). Journeys: A magazine of the SIU College of Education and Human Services, p. 10-11. Retrieved from http://ehs.siu.edu/_common/documents/journeys-May14.pdf
- Wilhle, A. (2007, July 16). Teachers create video games for classroom use, The Southern Illinoisan. Retrieved from www.theshouthern.com
- Jaehnig, K. C. (2007, February 21). Project explores what and how players learn - Computer games may help with class work. Saluki Times. Retrieved from
Professional Affiliations
- Summer Institute of Distance Learning and Instructional Technology (SIDLIT), since 2016
- Association for Educational Communications and Technology (AECT), since 2007
- School Science and Mathematics Association (SSMA),since 2015
- Association of Teacher Educators (ATE), since 2007
- Korean Society for Educational Technology (KSET), since 2007
Technical Skills
- E-Learning authoring software: Dreamweaver CC/CS6, Captivate, Camtasia, iSpring
- Graphic design application: Fireworks, Photoshop, GIMP
- Mobile app development program: Livecode
- Learning Content Management System: Desire 2 Learn, Blackboard, Moodle, Charmilo
- Game authoring toolkits: Neverwinter Nights v. 1 & 2
- Database development/maintenance: Apache, PHP, MySQL
- Digital video editing software: iMovie, Windows Movie Maker
- Digital audio editing software: Audacity
- Office applications: MS-Office, iWorks
- Statistical package: IBM SPSS